|
![](/i/fill.gif) |
Chris Huff wrote:
>
> I just finished testing my latest patch, which adds inverse transforms
> to objects, textures, and anything else that can take a transform. The
> syntax is very simple, just add "inverse" in the transform {} block.
What purpose does an inverse tranformation serve (what does it do and
why do we need it) ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |