POV-Ray : Newsgroups : povray.unofficial.patches : Inverse Transformations patch : Re: Inverse Transformations patch Server Time
2 Sep 2024 06:18:54 EDT (-0400)
  Re: Inverse Transformations patch  
From: Ken
Date: 24 Apr 2000 20:36:22
Message: <3904E833.C69DE058@pacbell.net>
Chris Huff wrote:
> 
> I just finished testing my latest patch, which adds inverse transforms
> to objects, textures, and anything else that can take a transform. The
> syntax is very simple, just add "inverse" in the transform {} block.

What purpose does an inverse tranformation serve (what does it do and
why do we need it) ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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